Part 4: Improving Speed and Appearance
This part teaches a few ways that we can speed up 3D drawing, which is particularly useful for real-time applications such as games. It also teaches a couple of ways to improve the appearance of a 3D scene.
Lessons in this part:
- Lesson 16: Backface Culling
- Lesson 17: Display Lists
- Lesson 18: Normalizing Normals
- Lesson 19: Mipmapping
- Lesson 20: Materials
Next is "Part 5: A Sample Game: Crab Pong".