In this lesson, you will learn how to use alpha blending to simulate transparent objects.
This lesson is in "Part 3: Special Effects". After this is "Lesson 13: Particle Systems".
Skipping around? That's okay. Just make sure you know the material from "Lesson 6: Putting It All Together" and that you understand The C++ vector Class.
© 2007 - 2017 Bill Jacobs"Rock on!" - Bill