Lesson 11: Putting It All Together

  • Approximate the guys using axis-aligned boxes rather than cylinders. Each guy will just be a square in the x-z plane. Each side of the the square should be slightly smaller than twice the the radius of the cylinders we were using.
  • Make all of the guys walk backwards by rotating them by 180 degrees and reversing the animation.
  • Instead of drawing the number of collisions at the top of the screen, draw it as 3D text hovering above the center of the terrain. Don't have the text follow the camera; make it always face the same direction.
  • Have the terrain change into the terrain from the lesson on terrains when the user presses 't' and change back when the user presses 't' again. You don't need to worry about making the guys change height smoothly.

Next is "Part 3: Special Effects".